![]() ![]() Layers almost never just walked up to an enemy a do a standard attack. Each one provided all sorts of nifty advantages. From weakest to smallest, they were Standard (could be used infinitely), Encounter (could be used once per encounter), and Daily (once per day). Much like the video games it was based on, every player had powers. Standard action powers were the bread and butter of 4e, though. Moving allowed players to move full speed, shift away from enemies, run, or substitute for a Minor action. Standard actions included doing a basic attack (always the worst option), using a standard action power (always the better option), a charge, second wind, or substitute with another Move or Minor actions. ![]() Within those actions, the Standard and Move actions allowed variety in their implementation. The action economy of 4e was brilliant for three primary reasons: the breakdown of actions, action powers, and Action Points.Ĥe players had four different actions that they could take during a turn Standard, Move, Minor, and Free actions. Want to talk about the seven things you hated about it? I’m sure it would be cathartic for you to write that article somewhere, but we here at Nerds on Earth want to build up, not tear down. In the immortal (sung) words of Princess Elsa, “ Let it go.” I’m here to celebrate what I enjoyed about 4th Edition D&D.ĭon’t like it? Noted. Haters, be warned! I know 4e provokes strong, and mainly negative, feelings for some gamers. Today, I want to highlight seven of my favorite things to come out of the 4e era. ![]()
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